Quick Play
Quick Play is a controlled playback override. When enabled, it temporarily bypasses normal scheduled playback and uses the Quick Play event instead.
When To Use Quick Play
Quick Play is best used for:
- urgent content overrides
- temporary manual programming
- testing playback on selected screens
- short operational takeovers that should end cleanly
Quick Play should not be treated as a replacement for normal scheduling. Use it when you need an immediate, deliberate interruption of the scheduled playlist.
How Quick Play Works
Quick Play is driven by a project-level Quick Play event.
- the project stores whether Quick Play is enabled
- the project stores which event is acting as the active Quick Play event
- when Quick Play is enabled, SVRunner uses that event as the current override source
In practice, the Quick Play screen behaves like an event editor centered around the currently active Quick Play event.
Screen-Specific Behavior
Quick Play only affects the screens included in its sequences.
To avoid interrupting normal playback on the wrong displays, only include the screens you intend to override.
Each sequence in the Quick Play event maps to one or more screens, just like a normal event sequence.
Stub screenshot: Quick Play event sequence where the targeted screens are clearly visible, showing override scope. Save final image at packages/docs/screenshots/app-quick-play-screen-scope.png.
Typical Operator Workflow
- Open Quick Play.
- Confirm which event is currently being used as the active Quick Play event.
- Add or edit the assets and asset blocks in the Quick Play sequences.
- Confirm that only the intended screens are assigned.
- Enable Quick Play.
- Verify playback on the affected screens.
- Disable Quick Play when the override is complete.
Stub screenshot: Quick Play page with the enable switch visible and a populated event sequence assigned to one or more screens. Save final image at packages/docs/screenshots/app-quick-play-page.png.
Enabling And Disabling
The Quick Play page includes a project-level enable switch.
- when enabled, SVRunner activates the current Quick Play event
- when disabled, normal scheduled playback resumes
The application also exposes Quick Play from other scheduling workflows, including event-oriented actions and preset selection flows.
Sequence Behavior
Within Quick Play, assets and asset blocks play from the configured sequence.
- ordered content remains important
- the current sequence definitions determine what appears on each affected screen
- changing sequence contents changes the active override result
If the sequence loops, the override continues until Quick Play is disabled or the event configuration changes.
Operational Cautions
Be Precise About Screen Selection
The most common Quick Play mistake is overriding more screens than intended.
Before enabling Quick Play, check:
- the selected screen assignments in each sequence
- the actual content order in the sequence
- whether the override should affect one screen or several
Treat Quick Play As Temporary
Quick Play is designed for interruption, not long-term programming.
- disable it as soon as the override window is complete
- return to normal schedule editing for recurring or long-duration changes
Communicate During Multi-Operator Use
In active control rooms or shared admin environments, Quick Play should be communicated clearly.
- one operator enabling Quick Play can affect what another operator expects to see on-screen
- use naming and operational handoff discipline so the current override is obvious